1/21/2024 0 Comments Halo 1 elite![]() ![]() Masterchief in Halo 1 moves at a turgid pace. I can’t evade the covenant’s fire with clever movement, either. And that's to say nothing of the jackals, with shields held high, who will shrug off your attempts to kill them in a frontal assault. It drops their shields relatively quickly, but your gun will overheat before you can actually kill them. The plasma rifle is better, able to take out grunts at medium ranges, but is rarely powerful enough to take down an Elite. It's only effective at extremely close ranges, and even then its aiming reticle is about the size of a small moon. For starters, the assault rifle is a hunk of useless metal. I need to kill everything (or mostly everything) on the ground level to continue the mission. The platform above me has several jackals, sniping me with their plasma pistols. To my front is a wave of enemies, and to my back another wave. I’d ditched the sniper that you start the mission with because I ran out of ammo, and wasn’t expecting to find any more as the mission progressed (whoops). The Scene: I currently have a plasma rifle and an assault rifle. Let's return now to that hangar bay in Truth and Reconciliation, to better understand why I was struggling so hard. A tactical shooter is one in which your ability to create and execute miniature plans, and best use the tools at your disposal is the most important thing by far. While this doesn’t cover all FPS skills, and some games require both of these in equal amounts (Tribes II comes to mind), Halo occupies a niche all of its own. While Dusk (and to a lesser extent, Quake) still require aiming, your ability to avoid damage through smart movement contributes far more to your success than hitting fast headshots. Games where your positioning and ability to avoid damage is important - This includes games like Doom, Quake and Dusk. You tend to be extremely vulnerable, but your enemies are equally vulnerable and die in one or two hits. Games where your ability to aim and quickly acquire targets is important - This includes games like Call of Duty, Counter-Strike and most hitscan based shooters. To begin with a gross oversimplification, the FPS games that I played prior to Halo could be roughly divided into two categories. And I discovered that Halo 1 is a fair game, if a tough one - I just needed a complete change of mindset in order to overcome its challenges. This time, instead of playing the game like Call of Duty or Quake, I instead started to experiment. I was mad and frustrated, and thought it was all the games fault.īut, the next day, I tried again. The weapons were too inaccurate, the Elites did too much damage and I moved way too slowly. Nothing that I was doing was working, and was already tallying up a list of mental complaints for the show. It was after about an hour of repeatedly dying in a hangar on Truth and Reconciliation that I screamed one final time and shut the game off. I thought I’d breeze through, with no troubles in the world. Just how hard could it be? I was playing with a mouse and keyboard, and I knew Halo was a far slower shooter than many I’d already experienced. I had a little experience with the game already, having played random couch co-op with friends over the years, but this would be my first time playing the game from start to finish. So when it came time to play Halo 1 for our podcast, I immediately slammed it onto legendary, and got ready to frag. I’ve even defeated Dusk on Ciero Miedo, although episode 3 was definitely a struggle. I’ve smashed through Doom 1 and 2 on ultra violent (Plutonia Experiment is still a work in progress), and finished Quake on nightmare. I’ve finished pretty much every COD game on veteran. I played Counter-Strike and Call of Duty competitively for years. When it comes to first person shooters, I consider myself hot shit. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |